Team balancing: end round balancing will happen if there is a difference of notoriety between each team bigger than 15% (previously 25%) Use fof_chadditive to make the crosshair texture additive Crosshair: added fof_chcolor to define color, size reduced, dot added. The healing range has been increased so whiskey man doesn´t need to be close to heal. Now you can see teammate´s health as a bar on top of their heads to ease the whiskey man´s job. The whiskey jug won´t work until it reaches a minimum replenishing level (20). Use secondary attack to call teammates to stop for healing. Whiskey jug replenishes 30% faster, notoriety reward is 40% lower. Dynamite: player speed decreased while using it, time to detonate increased (6.5->7 seconds), added randomness to max time (-0/0.5sec.), visual indication added to know if dynamite is lit when player holds it, self kill notoriety penalization increased (5->8) FDM: time to capture loot increased 2:10->2:30, carrier cannot sprint anymore but normal speed is slightly higher. Several improvements/changes in Bounty game mode: distance from both objectives is controlled tightly, vigilantes will be able to pick up physic items to barricade, scoring system is tweaked: desperados will be rewarded as a team (not only those players getting near the objective while capturing it) Bounty poster not showing some players properly Use fof_nohint to disable any in-game help or Options/Multiplayer/Advanced
![sourcemod plugins fistful of frags sourcemod plugins fistful of frags](https://i.ytimg.com/vi/cUoipk_aZe8/maxresdefault.jpg)
Game mode tag won´t show constantly, other redundant messages also removed. Color_correction entity is functional now New objective crate, model by Freak / textures and animation by RYell. Different sound fx´s are played when you receive equipment, pick up ammo or knives/ares from the ground Basic info panel added in loading screen. Type ´stats´ in chat to know your accuracy stats during the game. Translations to: French (Yester), Traditional Chinese (pedro0930), German (Cromwell), Spanish (Ryell) No more waiting messages will appear anymore and is guaranteed than it´ll work 100% of the time! The system will try to spawn players near other teammates, avoiding confusion and deathmatchy games.
![sourcemod plugins fistful of frags sourcemod plugins fistful of frags](https://indiefaq.com/wp-content/uploads/2020/06/1589926105_fistful-of-frags-1.jpg)
Teams will spawn together in Few Dollars More and Bounty, increasing the chances for teamplay. Dynamic respawn system completely remade, much more optimized regarding resource usage and gameplay. This is the final version of our classic map tramonto_lite, it has received a considerable work around the spawn areasĪnd some new effects, but gameplay is basically the same.
![sourcemod plugins fistful of frags sourcemod plugins fistful of frags](https://img.youtube.com/vi/iYzJx_perLM/0.jpg)
Modified the brushwork in any way, as the layout is pretty good for Bounty game mode, but the texturing and props were completely revamped.Ĭonversion by R_Yell (also new textures) and Freak. fof_desperados map added, this is a conversion from a well know CS:S map called cs_desperados, by jackennils, used under permission. New 1st person view animations: fists and coachgun Every weapon has 3rd person reload animation now. More than 30 new 3rd person reload animations and poses.